﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;

namespace SoGame.WebServices.Host.Messages
{
    public class ChangeStateMessage
    {
        /// <summary>
        /// Gets or sets the state.
        /// </summary>
        /// <value>
        /// The state.
        /// </value>
        public CommunicationState State { get; set; }
    }
}
